Everything We Know: No Man's Sky Sentinel Update Trailer w Notes!

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by Kivi

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02.21.2022



The No Man’s Sky Sentinel Update is here Patch 3.8 brings so many new tools, sentinels and challenges to No Mans Sky. Find out everything that has been released on the Sentinel Update for No Man’s Sky Patch 3.8

NO MANS SKY PATCH NOTES
https://www.nomanssky.com/sentinel-update/

#NoMansSkyPewPew #NoMansSky #NoMansSkySentinel

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SENTINELS
Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.
Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle.
Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units.
Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.
Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
A new high-level Sentinel has been added, the Hardframe Battle Mech.
The Hardframe can be found at high alert levels or patrolling near secure buildings.
The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.
The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.
The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.
At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.
Sentinel base health has been increased.
Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.
Sentinel firing rates have been adjusted for a more dynamic combat experience.
The Sentinel Walker’s vital armour now covers only their head unit.
Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
The speed of the Sentinel Walker’s projectiles has been increased.
The Sentinel Walker’s grenades now destroy planetary terrain.
Fixed a number of issues with Sentinel Walker aiming and navigation.
Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.
Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with.
Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player.
Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels.

GRAPHICS AND TECHNICAL
PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. This is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site.
VR image quality has been improved for PS4 Pro.
For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality. See more on the NVIDIA site.
For PC players with a compatible RTX card, Nvidia DLSS support has been upgraded to version 2.3.0.
Fixed an issue that could cause excessive base part pop-in on high-end consoles and PCs.
Introduced a number of physics optimisations.
Introduced a number of load time optimisations.
Introduced a number of memory optimisations.

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